Wednesday, January 7, 2009

Open the Gates!

I started having visitors over to Mistwood this week, as well as visting other towns. This is quickly becoming one of my favorite parts of AC:CF, as getting to play with other folks is reminiscent of my time playing MMORPGs. I've met several really awesome folks so far, both through the Animal Crossing Community as well in the growing Animal Crossing blog community. :)

First I wondered over to "My Town" and met up with Traci. My time there was cut short due to RL stuff, but she was super-nice and we agreed to meet up again.

Last night Chris 2 from Townburg stopped by and furnished me with the last fruit I needed... PEARS! YES! I was super-psyched to have Chris 2 over since Townburg is another town with a blog. Chris 2 had an unfortunate run-in with our resident snooty, Eloise (the old hag). Afterwards I went over to Townburg to meet their residents. There was a meteor shower going on, the first one I've ever seen in AC! I also picked up a super-cool pattern that Lizz created, and it just so happens to be my favorite colors, pink and green!

Chris 2 informed me that Townburg's lucky charm this month is for visitors to mail letters while in town. That was super-easy compared to my town charm, which is for a visitor to catch a centipede!

I think the overall visit was good luck because later that night I caught not one, but TWO stringfish!













Tonight I had visits from Traci (from My Town) and Toots (from Yule). I was able to catalog several items, and happily let my visitors catalog a few things I had in the house as well as pick up some extra fruit at the gateside "Farmers Market".


Speaking of good luck, gift balloons have started flying fast and furious over Mistwood. The last 3 balloons I've popped have been MARIO items! These things are super ugly but cool at the same time. So far I have the Green Pipe (look at the SIZE of that thing!!!), ? Block and Coin.

Tuesday, January 6, 2009

Dirt Track Racing

While I'm absolutely in LOVE with Animal Crossing: City Folk, there's one thing about the game that irks both Spec and I to no end: Animal Tracks. Sheep Trails. Dirt Paths. Whatever you want to call them they're a pain in the rear and a huge source of frustration when you're trying to preserve the grass and maintain your town.

For those of you not playing AC:CF, basically what's happening is that any routes that are consistently taken in your town eventually wear down into dirt paths. This sounds like a neat way to make your town unique and offer a bit of complexity to the game, but the problem is that so much of your gameplay takes place on the grass or snow. If you want to pull weeds, water wilting flowers, pick fruit, go bug hunting, go fishing, plant trees, shake trees, find special visiting characters, roll snowballs, or shoot down gift balloons, you're going to have to go on the grass/snow.

What ends up happening is that within a few days, your grass (or at this time of year, snow) starts disappearing. The only way that it will grow back is if you don't walk on it at all for a long period of time, which then of course means that you can't really USE that tract of land. If you decide to cast your cares to the wind and just take care of your town, you end up with brown desert villages. It's not attractive at all, and it also can cramp your gameplay as some bugs only appear on grass, and you won't be able to roll snowballs or make the Snowman in the winter.

While the dirt paths are a feature that offers some dynamics to the game, it seems to be tuned too sensitively. It should take weeks for a path to run down, not days, and it should be only if there's consistent running over that same path day after day. At this point there's a few things that we can do to try to help the situation:

1. Lay down sidewalks! I've made sidewalks to use as paths, making circuits around each of my housing hubs (I seem to have houses in two clusters in my town) and to each shop/landmark. This helps us to use the same path every time we run from the beach to Nooks, or from our house to the gates. It's been a big help so far, but we're still beginning to show signs of wear in the snowy parts of town and along the banks of our river.

Helpful Hint: For a sidewalk, create a design suitable for a sidewalk in your design editor. Then go to where you want to create a path, click on the design, and select "Display on Ground".

2. Walk, don't jog or run when maintaining your town. While this doesn't stop the wear completely, it slows it down greatly.

3. Plant as many flowers and trees as possible in your town.

4. Sign the Animal Tracks Petition. Kuro Tori has started an online petition to Nintendo to patch in a change to the Animal Tracks. It could be making the feature optional, tuning the sensitivity, or removing it completely. It will take hundreds of signatures to catch the attention of Nintendo, so every signature counts! You can find it at http://www.petitiononline.com/grasswoe/petition.html. Be sure to leave a (polite but firm) comment on the petition as well!

5. Email Nintendo with your feedback on the Animal Tracks feature. Be sure to mention that it's for Animal Crossing: City Folk so that there's no confusion on which of their many games you're commenting on. Their email form can be found here.

Saturday, January 3, 2009

Upgraded to Nook'n'Go!

Today was the first day for our new Nook store. This meant I got to buy an axe, all the better to chop trees with! There have been a couple areas where the trees are totally clustered together, and it was driving me insane, but no more!

Also, our first apple tree finally fruited and we got more apple trees planted. We also managed to get two orange trees and one cherry tree planted. Hopefully they will all grow up to be healthy as well.

Helpful Hint: To get a chance at getting non-native fruit, send the residents of your town mail with pieces of your native fruit attached. Sometimes you'll get furniture, clothes, or other items back, but you also have a pretty good chance of getting a non-native fruit! It's also a really great way to make money, as a piece of stationery + a piece of fruit is worth only 140 bells, but the items you can get back from the animals can be worth much, much more.

I missed out on the New Years Countdown, but I still managed to get the New Years shirt on January 1.

Nate has been talking to Spec about moving out of town. It's no surprise, he's not been getting along with the other residents at all. If anybody is interested in getting Nate let me know, I'll be happy to let you visit and hopefully he'll move to your town. :)

Wednesday, December 31, 2008

It's a Beautiful Day in the Neighborhood...

So far I've been relatively happy with the residents that have moved into Mistwood. I'd like to take a moment to introduce you to the peeps...



Bluebear! I love this little one. She's super cute, super friendly and super peppy. Spec says that she flirts with him a lot... maybe she does with male characters. Recently the other animals have started commenting on her flirtiness as well.



Eloise is an elephant, she's of the snooty variety. I'm not particularly attached to her, she's just "meh".



Deena the duck (one of THREE ducks that live in Mistwood) has a pretty normal, even-keel personality. She's pretty quiet.



Elvis is a lion. Elvis is also kind of odd. He stays in his house, doesn't socialize much, and is just not a very charismatic resident. I've often seen him get into fights with the others. I'm kind of hoping that he leaves soon.



Lilly is another quiet resident, she's most often seen with Deena or Freckles.



Freckles is one of our more recent move-ins, she's a sweetie. I <3 her.



Nate. Poor Nate. For some reason he doesn't click with people here either. Spec pushes him around a lot, hoping that he'll go away.



Scoot is a jocular type, constantly talking about his power squats and sweating. But he's pretty cool otherwise.



Spork is our newest resident, I don't know too much about him yet. But I love his name and his look, I think he'll be a keeper.

Overall there's a few really awesome ones (Bluebear, Scoot, Freckles) a few okay ones (Deena, Lilly), and some that I'd rather leave (Nate, Eloise, Elvis). That's about par for the course, I've been sending letters/gifts like mad to my favorites in an effort to get them to stay.

I have a short list of characters I hope to get at some point, based on characters that I've had in past games or have seen around, and they are:

Stitches
Cube
Hopper
Joey
Gwen
Coco
Tank
Eunice

So far I've been going to the city and talking to these characters when I see them to try to strike up a friendship. Are there any known ways to A. start friendships with characters who aren't in your town currently and B. to start pushing certain residents to move out?

Sunday, December 28, 2008

Meet Moxie!



Here's me! This is the same face that I've had in both the orginal Animal Crossing as well as Wild World, and this time I actually managed to get it again without looking at any guides to tell me how to answer the starter questions correctly.

You'll note that I'm wearing a new design that I made. It's a hula girl costume, and it's the first time I've tried the "Pro" design option. Basically a Pro design can be made by speaking to one of the Able sisters at their shop. It will cost around 350 bells to make the design, but it can be well worth it. In the other AC games, you design a pattern and the same design is replicated on the front, back, and each sleeve. With the Pro designs, each of the 4 components (front, back, right sleeve, left sleeve) are all designed separately so that you can make more detailed costume options.

With this design, I started off with a basic Hula Girl Costume from the Animal Crossing Community. This was the front of the design. Then I made my own design for the back by altering the front a little bit. This is the back pattern that I made. The two sleeves were super-easy, they are completely flesh-toned.

Overall, I'm loving the new option that we have for designing now, we can actually have more realistic designs. Plus, my little hula girlie seems to like running around in the snow in a grass skirt.

Last night I got to see K.K. Slider for the first time! I listened to three songs: Pondering, KK Calypso, and KK Gumbo. I didn't have the bag space during KK Calypso so I tossed a seashell outside the museum and went back in. He then played (and gave me) KK Gumbo which I adore! :D

Finally, a big hello to my new blog followers! Your blogs were the inspiration for me to start this one. I'm traveling today, but hopefully in the next few days I can get my friend code set up and Mistwood will be open for visitors. :)

Saturday, December 27, 2008

Making Mistwood

As I mentioned before, I actually got AC:CF on Christmas Eve. I loaded it up and started Mistwood v 1.0, but wasn't thrilled with the town layout that I received: the bridges were in awkward places, there were too many places that were hard to access, the animal's houses were all clumped together (with one random animal house out in the middle of nowhere), it just wasn't fun. I tried it for about 30 minutes, but it wasn't clicking.

So I did what I knew I would have to do sooner or later: wipe it all and restart!

I restarted maybe 10 or 15 times (while Spec rolled his eyes in amusement) before I finally got the town I was looking for:

- a split river, with a large island and room for orchards and gardens
- a house close to the beach and convenient to Nook's shop
- peaches as the native fruit (okay, this is silly, yes, but I'm weird like that)
- a pink gate
- a decent group of animals to start with (I GOT BLUEBEAR! I <3 BLUEBEAR!)
- logical bridge locations

And the results?



Not bad at all! :D

Spec started his character as well that night. One change from the Gamecube version is that you can only have one town per Wii. That was a bit of a downer, as we always liked having separate towns. For the most part though, he just likes to fish and sell stuff to make money, and he'll be leaving the actual town-building stuff to me.

Jingle came that night, and of course we were scrambling for clothes and accessories to wear to get as many Jingle items as possible. I ended up getting a Jingle wall, carpet, dresser (HUGE help! So much storage!) and shelves. Spec got the carpet and wall. Overall, not a bad start to our adventures in Mistwood.

Mistwood is Live!

I finally got Animal Crossing: City Folk for Christmas! WOOT! I've been looking forward to this game for months, ever since I heard that it would be out for the Wii. A little background on me: I'm a 29 year-old female, married (to Spec), no kids, two cats. I've been gaming in one form or another ever since the orignal NES came out years ago, and I've had almost all of the Nintendo systems since.

I originally got bitten by the Animal Crossing bug several years ago when it came out for the GameCube. I played it pretty hardcore for a long time, then got sucked into World of Warcraft. I still play WoW once or twice a week, but I'm really finding that I'm more interested in low-stress games that can be played casually since this is how I wind down from work. Animal Crossing fits the bill perfectly!

I actually got the game on Christmas Eve, as I was feeling a bit low for various reasons and Spec decided to let me open this particular present early. I was THRILLED as that was the night Jingle came to town; more on that later. I've been playing for 4 days and it's been way fun!

I've decided to start a blog for my new town of Mistwood as a way to chronicle my progress through the game as well as any helpful hints and guides that I find. Feel free to subscribe and check back for updates.

Happy Holidays! :D